Modulate will be out in full force at GDC 2023! We've gathered all of our exciting activities and activations below - we hope to see you there!
Community Management Summit
Monday, March 20, 9:30-10:30am
The life of a community manager is hard enough… but dealing with rampant toxicity makes it that much harder. What should you do about the players who make it difficult for everyone else to enjoy the community? How can you take action against bad actors without alienating the rest of your player base? What are some best practices for effective community codes of conduct? Join our panel of experts from all corners of the community management space to hear their top 5 tips for successfully dealing with toxic players and building positive play experiences for the rest of the community.
Takeaway
Attendees will learn best practices for community teams to reduce toxicity and encourage positive play, with key takeaways and specific action items to build or bolster an anti-toxicity strategy.
Intended Audience
This is for community managers, social media teams, Trust & Safety executives, and anyone else looking to build a positive community in their game.
Panelists
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Morgan Quinn External Relations Coordinator Modulate |
Adam Kuta Community Marketing Specialist Schell Games |
Astrid Rosemarin Communications Director New World Interactive |
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Christa Paolucci Creative Marketing Developer Glumberland |
Justin Liebregts Co-Founder & COO Gun Raiders Entertainment |
Core Concepts
Thursday, March 23, 3-3:30pm
We all know that toxicity is a major problem in video games. Some titles and franchises have become notorious for their toxic communities. The ADL’s most recent industry report states that more than five out of six adults experience harassment in online games — and the problem is getting worse, not better. Toxicity erodes trust in studios and damages player sentiment. It’s clear that game studios have to do something about the problem — both for the good of the industry and for their own bottom lines. How does this pervasive toxicity actually impact game revenue and and to what degree?
Takeaway
Attendees will have a deeper understanding of the potential impact that toxicity has on player experiences and sentiment, and how that can translate into lost revenue, higher churn, and unhappy customers.
Intended Audience
This is for executives, leadership teams, and studio heads who are trying to understand the impact that toxicity has on revenue and what returns they can expect from investing in Trust & Safety.
Panelists
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Mike Pappas |
Daniel Kelley |
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Elspeth Eastman CEO Spiffy Gumdrop Inc. |
Eve Crevoshay |
The Modulate team will be on the GDC show floor, ready to discuss how ToxMod's proactive moderation can reduce churn, improve player sentiment, and boost retention in your game! Come by and chat!
Booth #P1753, near the Connect Lounge!
We're the headline sponsors for this year's GDC Community Management Summit, taking place on Monday! We're excited to listen in to experts from Respawn/EA, Behaviour Interactive, and more discuss best practices and tactics for building healthier communities.
Check out the full Monday schedule!
Join us, alongside IGDA and Unreal Engine, on Thursday, March 23 from 6-10pm for a night of good food and drink, memorable entertainment, and inclusive and meaningful networking opportunities. Right across the street from the Moscone Center at the Children's Creativity Museum!
Tickets are free, so make sure to reserve your spot.
Whether or not you'll be with us at GDC, if you'd like to find out more about how Modulate's ToxMod platform protects your players and your bottom line, visit our website.
Stay up to date with the latest news, regulations, and industry trends that will impact Trust & Safety in games, from the experts at Modulate. Sign up today!